Personal Project My Role: Game Design/ UX Design / Concept Art Timeline: May - Aug 2020
MonsterVille is a cognitive behavioral game designed to treat Social Anxiety disorder through playing a series of systematic desensitization mini games and find support groups.
The main target users are teenagers with relatively mild symptoms. The purpose of this game is to be both theraputic to the patient and educational to the people through being volunteers and evoke their awareness about mental disorders.